– Robin Hood ↝ talk 20:37, 30 August 2012 (UTC) Leveled Statistics 84.104.52.189 12:52, 26 October 2013 (GMT) The Owner of the Sword Ĭorrect me if I'm wrong,but isn't the Blade's original owner Gallus?I thought Karliah mentioned that in her dialouge with the player when she gives you the sword.- Skyrimplayer 13:41, 3 August 2012 (UTC) I just checked in the CS she has dialouge saying,"In the meantime,I wanted you to have this.It belonged to Gallus,but given the circumstances I think he'd approve."- Skyrimplayer 15:43, 3 August 2012 (UTC) So.Can I add the information that the blade was Gallus's?- Skyrimplayer 15:10, 11 August 2012 (UTC) Yes, by all means! In future, if you have confirmed information like this, don't hesitate to add it to the article. esp and make sure it's in your load list. Check the full list on the creators' page: - Unsigned comment by 82.95.212.49 ( talk) at 14:31 on 3 August 2012 For those unwilling to install the Unofficial Skyrim Patch but who have access to the Creation Kit: In the Constructible Objects list, doubleclick on TemperWeaponNightingaleBlade05, and in the Created Object dropdown, replace NightingaleBlade04 with NightingaleBlade05. So it seems that several other non-temperable weapons and armor can now be tempered as they should be. AKB Talk Cont Mail 13:35, 3 August 2012 (UTC) P.S.: I just tried a few more, i.e. I've added a note that saids so after I noticed your efforts. You now can temper the highest level of the blade, by installing the Unofficial Skyrim Patch: - Unsigned comment by 82.95.212.49 ( talk) at 13:35 on 3 August 2012 (UTC) Thanks for alerting us, and trying to add a note to the article stating this. KingK 15:48, 12 July 2012 (UTC) Tempering the Nightingale Blade (PC) It doesn't break the quest line if you finish the quest line first, delete the patch then start the quest again. The Silencer speaks Talk 08:28, 25 June 2012 (UTC) Unsigned comment by 69.171.187.90 ( talk) at 09:24 on 25 June 2012 The quest restarting was patched and it breaks the Thieves guild questline if you do it. entering the museum gives you the quest again, resulting in a chance to get multiple blades. i did thid multiple times on xbox to test it. Many other Nightingale mods also add the Barter enchantment to the hood, and I wanted to make mine different from the others.It should be said that if you get this normally then go back to get a second rubbing, you can obtain a second blade. Save the main armor piece, I wanted each piece to have a max of three enchantments. Q: "Will you add a Fortify Barter enchantment to the hood like other Thieves's Guild armors?"Ī: "No. I hope you enjoy being the assassin you've always wanted to be using this mod! WARNING: Upon uninstallation, you may still have the extra enchantments, remove and re-equip the armor to restore it to normal! Extract the EnhancedNightingale.esp to your Skyrim/Data folder! This will remove the enhanced enchantments, but not the armor itself. To uninstall, remove it from your profile. Just install via the download to NMM button. Values may be subject to change in future versions. Stamina Regeneration Rate is increased by 10%/25%/40%Ĭarrying Capacity is increased by 25/35/50 Increases One-handed Damage by 15%/20%/25% Increases Lockpicking Chance by 15%/20%/25% Added the ability to fully upgrade the armor set if the player has the Daedric Smithing Perk.ĭecreases the cost of Illusion Spells by 10%/15%/20%Ĭan breathe underwater indefinitely (all levels) The reason for not removing the leveled effect is to keep this mod compatible with mods that remove the leveled effect from Quest Rewards. Below, the stats with forward slashes show the difference in the leveled equipment. NOTE: This mod does not remove the "leveled" effect on the armor, so if you want the best version of the armor set, you'll either have to be at least level 32 when you get it or use the Console to add it. The armor can also be upgraded fully if you have the Daedric Smithing Perk. New enchantments added to each piece of armor to enhance your abilities as an assassin-type character. Since I loved the look, I thought I'd give it more power while keeping it semi-balanced. But, the armor set needed some more power to it. I've seen many mods that give too many enchantments to the armor set, and thus, in my opinion, make it too powerful. What's different about your mod from other Nightingale ones? Love the look of the Nightingale Armor? Tired of the poor enchantments? Become the ultimate assassin with my enhanced armor!
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